Gaming on the blockchain is a pretty exciting industry, with new innovations popping up all the time. With the soaring growth of both e-gaming and cryptocurrencies in recent years, and the various potential use cases that incorporating blockchain into gaming could offer, it makes sense that we are seeing the emergence of an exciting industry that brings these two together. dynamic industries. Revoland is one such company operating in this space. For its first blockchain-based MOBA (Multiplayer Online Battle Arena) game, it recently raised 10, $ 6 million during round seed and pre-salt. The project invites players to collaborate with colleagues, family and friends to compete with other players for rewards in $ LAND, a native token of the platform. The title was developed by Chain X Game ( CXG): A London-based metaverse game development company focused on advancing the next generation of blockchain games. We caught up with Revoland CEO Jimmy Zhao to learn more about blockchain gaming, the advantages over conventional games, native tokens for these games, and more. Below is the interview. complete. CoinText.com (CT): present Revoland as the first blockchain-based MOBA (multiplayer online battle arena) game: can you please elaborate on what exactly this means? Jimmy Zhao (JZ): Our game is very similar to Brawl Stars, one of the most popular Web2 games with 20 millions of active users per month. In Revoland , we aim to create a brand new gaming experience that meets the best Web3 standards. It will It is possible to equip your heroes with a large selection of hundreds of weapons and actually possess all these resources. And you’d better come up with good tactics because a fierce war awaits you, right from the moment the spaceship leaves you on the battlefield – and you can lose to anyone even the moment you stop fighting. CT: Blockchain gaming startups are apparently popping up every day, do you worry about the saturation of this space? JZ: Our development company, Chain X Game, has its own in-house SDK and focuses on helping some of the most popular Web2 games transition to Web3. Our second game, Protector of the Realms MMORPG, is Genshin Impact ported to Web3. Another product we will launch soon, C2.WORLD, will be Roblox’s Web3 interpretation. Given the benefits of Web3 games, these titles will take the industry to the next level. At the moment, we see no competitors at this level in the GameFi space. CT: What sets Revoland apart from the crowd? JZ: First of all, Revoland is a highly playable MOBA. We have done our best to create a fun and engaging experience by introducing quality graphics, compelling heroes, and lots of upgrade options. Secondly, our tokenomics are unique: the winner gets 80% from the loser, which will contribute to the sustainability of the gaming economy. We believe we can capture two types of audiences: Web2 gamers who focus on gameplay and Web3 gamers who also want to make money through the game. Additionally, we are partnering with partners such as Seagm to provide a process of seamless onboarding payment where the user doesn’t have to go through the tedious KYC process and download a wallet just to play. Seagm has 11 millions of MAUs and a gross merchandising value of 300 – 400 millions of dollars to convert from traditional games, so the potential is huge. CT: How do you think blockchain games will fare if this downturn turns into a persistent bear market? JZ: Many quality projects take a downturn in the beginning, only to get super big and be successful after the bear market is over. When it comes to Revoland, I hope our users put gameplay first and financial opportunities second. In this way, we could create an engaging community rather than bringing together people who just want to play for profit. Our goal is to allow players to earn money while having a great time. The bear market will make us stronger. CT: I noticed that you have two native tokens: LAND and REVO. Why did you choose to issue two tokens instead of one? JZ: Two token models will meet the needs of two different audiences. First, players can earn the LAND Token during the game. $ LAND is relatively stable, which makes it easy to calculate earnings. Second, the crypto community loves to see the price of tokens rise to enjoy the profits of secondary market volatility, and this is where $ REVO comes in. Additionally, the two tokens play roles different in our gaming economy: $ LAND is used for most transactions and for purchasing upgrades, while $ REVO allows for governance. CT: How it will evolve according to you this space in general? Do you think it could start to wrest market share from conventional games? JZ: I believe that blockchain games will facilitate the mass adoption of blockchain technology. Just looking at the numbers, we now have 5 million GameFi users, 300 millions of cryptocurrency users and 3 billion game users. And these numbers are bound to grow. CT: What is Revoland’s closest relative in conventional gaming circles and what advantage does blockchain development have? JZ: As I said above, Revoland is very similar to Brawl Stars. The main difference here is that users can control the data they generate as well as own and manage their gaming assets and exchange them for money as such. It’s a better system than conventional games. CT: The release states “Earlier this year, the gaming platform partnered with Huawei Cloud to release a play-to-earn model creating millions of jobs in the Middle East region. and North Africa (MENA) “. Sounds incredible, can you please explain how these millions of jobs were created and the contribution of Chain X Game? JZ: Our partnership with Huawei goes in two directions. First, we are building a case for telecom operators like Etisala to promote P2E games like Revoland, as they are looking for ways to increase their value-added services. Secondly, we plan to bring our game to African countries, with our game pre-installed in some regions. In this way, people with low wages can participate in the Web3 economy through P2E games. For example, citizens of the Central African Republic who are now earning 50 dollars per month have the option to increase their income up to 200 – 500 monthly dollars. CT: You worry that many investors have been banned from altcoins (or even cryptocurrencies) following the recent UST crash and market crash, and whether this could affect LAND and REVO token collection, as well as Revoland game? JZ: We focus on building a true gaming community rather than focusing too much on outside investors. We have already secured funding from 16 veteran cryptocurrency companies, including HashKey Capital and Polygon Ventures, and other investors will come in, as we show we can bring Web2 users en masse to Web3 at a fast pace, creating value for both audiences.